Wednesday 19 March 2008

Monday 18-02-2008

Texture Magic
As I always learn from experimenting things instead of reading all instruction first, I have discovered the 'Select Texture' option while using the 'Select' tool when building something.

Selecting a particular side of a prim for changing texture of that particular side


This really doesn't require any skills to do so, but once you sit down and think about it to generate more idea, you can do something creative like this:


Looks solid from the outside

Looks transparent from the inside

Remember you can Shift-select different sides of prim and change the textures together, even that involves more than one prim!


Building and linking Big Prims

There is a interactive version of the images below available on the 'exhibition' floor of the rotating restaurant I've made for our group project at HeriotWatt Island.

My interactive presentation on Second Life in my Rotating Restaurant

Here are the slides included (They are not scripted, so the next and restart button will not work):











Mega Prims
I am not sure if you guys have heard of MegaPrims, they are made with a certain release of some third-party SL equivalent software when it was out quite sometimes ago. MegaPrims are the primitives that were made over the size limit of building prims. They cannot be built again after the bug was detected and removed. There is no indications of Second Life will take away the things that were built with MegaPrims, at the moment, they are not going to delete them from our inventory neither, so if you can get hold of a few of them, you should use them effectively , it is because they will save you a lot of prims.

I've been showing too many pictures in this entry, so I am not going to show any MegaPrims pictures, as you can probably figured out how they looked like... just like the original prims, but they are normally in the form of cylinder or cubes.

Oscar
Our lecturer of this Second Life module had arranged a SL Oscar for us to nominate the best interactive object created on our island, I think Mira certainly deserve to have won that prize. He had created a couple of interactive games on his bit of the island, they included a Tic-Tac-Toe game and a shooting-range game. The scores we have achieve by playing those games are also stored in an archive with PHP and MySQL behind the Linden Script, so they will keep our score until we next gone in to play :)

I've really enjoyed the little Oscar Party, as other people on the course can have a glance of what we do in this module throughout this term, and they can see our Island, I have never seen so many coursemates on SL together at the same time like that. I've put on my Banana avatar just for spicing the party up. It's ashamed that we were in a special lecture room that they provided us laptops so I can't take a snapshot of that scene, otherwise it would be priceless. :)

No comments: